For Teachers

Hit the Button is a free, fast-paced mental maths game that works well as a starter, a plenary or a quick break between lessons. Every round lasts 60 seconds, so it fits easily into the school day for KS1 and KS2 classes.

Using Hit the Button in the classroom

  • Whole-class starter: put the game on the interactive whiteboard and let pupils take turns or call out answers.
  • Warm-up before a lesson: use the table or skill you are about to teach, e.g. 6× before a lesson on multiplying two-digit numbers.
  • Independent practice: pupils play on tablets or laptops and record their best score.
  • Homework: set a target score for the week – it is free and needs no login.
  • Intervention groups: short, focused rounds on one table or one set of number bonds.

Curriculum links

The game supports the National Curriculum expectation that pupils recall multiplication and division facts up to 12 × 12 by the end of Year 4, and it covers number bonds, doubling and halving for KS1.

Year group Suggested games
Year 1 Number bonds to 10, doubling to 10
Year 2 Number bonds to 20, 2×, 5× and 10× tables
Year 3 3×, 4× and 8× tables, number bonds to 100
Year 4 All tables to 12 × 12, division facts – MTC preparation
Year 5–6 Mixed tables at speed, square numbers, fractions

Tips for getting the most from it

  1. Little and often: two minutes a day beats twenty minutes once a week.
  2. Start on Easy, then move pupils up when they are consistently accurate.
  3. Focus on personal bests rather than class leaderboards, so slower pupils stay motivated.
  4. Pair the game with strategy talk – derived facts, doubling, using known facts.

Explore by key stage: KS1 maths games · KS2 maths games. Or start a game now.